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  1. Barycentric Coordinates
  2. Signed Area
  3. Gradient Descent
  4. Gaussian Elimination with Partial Pivoting
  5. Discrete Fourier Transform
  6. Run subset of gtest tests
  7. UE4 Forward declare a TUniquePtr inside a UObject
  8. Support functions with non uniform scaling
  9. Signed volumes and GJK
  10. Automatically update ctags on file save
  11. Automatic include dependencies for Make
  12. Using ISPC with Visual Studio