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  1. Gradient Descent 2
  2. Barycentric Coordinates
  3. Signed Area
  4. Gradient Descent
  5. Gaussian Elimination with Partial Pivoting
  6. Discrete Fourier Transform
  7. Run subset of gtest tests
  8. UE4 Forward declare a TUniquePtr inside a UObject
  9. Support functions with non uniform scaling
  10. Signed volumes and GJK
  11. Automatically update ctags on file save
  12. Automatic include dependencies for Make
  13. Using ISPC with Visual Studio